Devlog #14 开发日志 #14 ⏳ 📝 #14
(Here is the Chinese part.)
☝🤓, 📅⏳ 📝⏰🔁.
这次有点晚,是因为正好撞上了春节。家里每个人都有需要负责的新年任务,所以一通下来只能到今天农历正月初一再来发了。希望关注的各位海涵。
随着上周五0.2.5版本发布,其实世界1已经算基本完成了。而耗时快两个多月这么长时间,我个人认为,世界1起码整体还是按照置顶中的开发计划走的,没有很大的偏差。那再接下来的世界2,也更需要像之前一样好好规划才行了。
不过,在这里给关注的各位先提前说一声抱歉。因为再接下来的开发计划,如果按目前的收支——截止至目前为止,除了Steam平台上仅有的3个净购买量外,再无其它更多的收入——的话,只能说将会进入长期的缓速开发状态。毕竟人还是要生活的。既然收支无法平衡,我也只能转头去跟现实生活对线了。
而这两年的时间,让我把Oru完成到目前的程度,我已经十分满意了——毕竟能把自己的想法实现,还有这样的3个人支持我,我也感到很高兴。虽然这是很多独立开发者不得不面对的一环,但轮到我身上时,也只能感慨世事艰难。
因此,从该日志发出后,下次日志的时间暂定为下个月的月底,之后间隔调整为每个月一更,不再有周更了。而游戏Oru暂定下次更新时间同为下个月月底,之后的更新间隔调整为每三个月内若有任何严重影响游戏的问题更改,则第三个月的月底确定更新;而若没有任何严重问题,则跳过该次更新,顺延至下三个月后。
另外,原定于周日更新的谱面推荐视频,因为其它事情的原因不得不暂停一周。而以后的视频更新,我想还是会继续,但可能会变成不定期了——因为实在太少人制作谱面了。
目前要说的就这么多了。虽然是正值新春佳节,但人与人总有离别之时。最后,在这里恭祝大家🐉🐎💪🔋,🐎⬆️🏆✅️。
👥🤝🔄💭📅!
(以下为英文部分。)
☝🤓, 📅⏳ 📝⏰🔁.
This time, it's a little late because it coincides with Chinese New Year. Because each of my family members has their own responsibility for preparing for the Chinese New Year, I have to publish the devlog at this late date. I hope you all can forgive me.
World 1 is nearly complete, with version 0.2.5 released last Friday. Despite the fact that it took more than two months, I personally believe that World 1 is at least generally following the development plan outlined in the pinned post, without any major deviations. Then the next World 2 will have to be planned just as carefully as before.
However, I would like to apologize in advance to everyone who is concerned about the game Oru. Because if the next development plan follows the current income and expenses pattern—to date, apart from the mere 3 net purchases on the Steam platform, there has been no other revenue—it can only be said that it will enter a long-term slow development phase. After all, I still need to make a living if there isn't enough money to keep developing. Since the income and expenses cannot be balanced, I have no choice but to turn to real life.
I am very satisfied with the progress Oru has made over the past two years—I am happy to have realized my ideas, and there are three people supporting me. Although this is a part that many indie-game developers have to face, when it came to me, I could only sigh at how difficult life is.
Therefore, after this devlog is published, the next devlog will be scheduled for the end of next month, and then the interval will be adjusted to once a month, and there will be no more weekly updates.
The next update for the game Oru is tentatively scheduled for the end of next month. Subsequent update intervals will be adjusted so that if there are any serious issues affecting the game within three months, the update will be scheduled for the end of the third month; otherwise, if there are no serious issues, the update will be skipped and postponed to the next three months, and so on.
In addition, the beatmap-recommending videos, which were originally scheduled to be updated on Sunday, have to be suspended for a week due to other stuff. I think I'll continue to update the videos, but it might become irregular—because there are so few people making beatmaps anymore.
That's all for now. Although it's the Chinese New Year, there will always be times when people have to part ways. Finally, I wish everyone 🐉🐎💪🔋, 🐎⬆️🏆✅ .
👥🤝🔄💭📅!
Get Oru
Oru
1️⃣🆕🎼🎮A rhythm beat game with an exploration of the secret about the world Oru.😉
| Status | In development |
| Author | 803games |
| Genre | Rhythm, Role Playing |
| Tags | 2D, Godot, Indie, Level Editor, No AI, Pixel Art, Singleplayer |
| Languages | English, Chinese (Simplified) |
More posts
- Devlog #13 开发日志 #13 ⏳ 📝 #1317 hours ago
- 版本0.2.5更新 Version 0.2.5 Update 🎮🔄4 days ago
- Devlog #12 开发日志 #12 ⏳📝 #128 days ago
- Devlog #11 开发日志 #11 ⏳📝 #1115 days ago
- Devlog #10 开发日志 #10 ⏳📝 #1022 days ago
- Devlog #9 开发日志 #9 ⏳📝 #930 days ago
- Devlog #8 开发日志 #8 ⏳📝#836 days ago
- Devlog #7 开发日志 #7 ⏳📝#744 days ago
- Version 0.2.4 build 2 officially update⚖️| 版本0.2.4 build 2已正式更...54 days ago

Leave a comment
Log in with itch.io to leave a comment.